COD: Advanced Warfare Limited Editions Announced, Multiplayer Reveal on August 11
Call of Duty: Advanced Warfare Collector’s Editions Announced
With just a few short months to go before Call of Duty: Advanced Warfare hits store shelves, Activision and Sledgehammer Games have announced a trio of collector’s edition versions of the games with a variety of in-game content and collectible items.
On November 4th, fans will have their choice of the Atlas Limited Edition, Digital Pro Edition, and Atlas Pro Edition of Call of Duty: Advanced Warfare, priced at $79.99, $99.99, and $119.99, respectively.
Each version, including the downloadable Digital Pro Edition, will come equipped with the Atlas Digital Content Pack, which features two new weapons — the Bal-27 AE Assault Rifle and Atlas 45 AE Pistol — as well as a unique Atlas exoskeleton, helmet, player card, and five bonus supply drops that unlock new in-game gear. Players will also be able to upgrade their exoskeleton in the campaign early with new powers and abilities via an extra upgrade token.
What’s more, the collector’s edition versions of the game will include Atlas Gorge; a bonus multiplayer map that reimagines Pipeline, a fan favorite map from Call of Duty 4: Modern Warfare.
Both the Digital Pro Edition and Atlas Pro Edition will also come with the Call of Duty: Advanced Warfare Season Pass, which unlocks access to four forthcoming DLC multiplayer map packs.
For those that prefer tangible collectibles, the Atlas Limited Edition and Atlas Pro Edition will come with a unique steelbook case, the game’s official soundtrack, and the Atlas: Advanced Soldier manual — a collection of original concept art and historical and tactical information.
While you won’t be able to get your hands on the collector’s edition versions of Call of Duty: Advanced Warfare until this November, check out the story trailer to see more of the game’s campaign and to get a small taste of what to expect from the multiplayer reveal on August 11th.
Ubisoft Introduces Elise in a new Assassin’s Creed Unity Arno Trailer
Today Ubisoft is releasing a new CGI trailer for Assassin’s Creed Unity that shows Arno racing against time and through a dense and chaotic central Paris in order to prevent the beheading of Elise, a character central to Assassin’s Creed Unity’s story. As an independent young noblewoman, Elise is determined to secure her place in the Templar dynasty amidst the chaos of the French Revolution. Her quest leads her to cross paths with Arno and establish an unlikely bond with him.
In addition to the new trailer, Ubisoft is offering fans the chance to discover a novel by Oliver Bowden based on Assassin’s Creed Unity. This new paperback from Penguin Random House builds on Bowden’s past Assassin’s novels – with 3 million copies sold to date - and examines an era when the divide between the rich and poor is at its most extreme, and a nation is tearing itself apart. Told from Elise’s perspective, the book follows her and Arno as they are drawn into the centuries-old battle between the Assassins and the Templars – a world with dangers more deadly than they could ever have imagined - and fight to avenge all they have lost.
Finally, fans can now also order “Elise: The Fiery Templar,” a high quality figurine designed by Ubicollectibles that features Elise as she sets her sights on her target with her gun poised and sword sheathed at the ready on her back. This collectible can be assembled into a diorama with the “Arno: The Fearless Assassin” figurine. Additional digital content for Assassin’s Creed Unity also is included with the purchase of this collectible.
Assassin’s Creed Unity will be released worldwide on October 28. The novel Assassin’s Creed Unity will be available in November. “Elise: The Fiery Templar” figurine will be released on October 14.
Assassin’s Creed Unity will be available across EMEA on Xbox One, PlayStation 4 and PC at selected retailers . “Elise: The Fiery Templar” figurine will be available across EMEA territories and can be ordered now via the Uplay shop: shop.ubi.com/Elise
First look at Halo: Nightfall in action
SDCC 2014: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall
Today, at San Diego Comic-Con, 343 Industries and Scott Free Productions gave show-goers and the Halo Nation a first look at Halo: Nightfall, the original live-action digital series executive produced by Ridley Scott set to release this November on Xbox. During the panel, 343 Industries premiered the series’ official first-look video, as Executive Producer Kiki Wolfkill, Franchise Development Director Frank O’Connor, Scott Free TV President David Zucker, and Halo: Nightfall cast members offered new details on the series plot and a look behind-the-scenes of the production.
Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives. Agent Locke is a new character in the Halo universe poised to play a major role in Halo 5: Guardians releasing on Xbox One in 2015.
Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, award-winning director Sergio Mimica-Gezzan (Battlestar Galactica, Pillars of the Earth, Heroes), and written by Paul Scheuring (A Man Apart, Prison Break), Halo: Nightfall takes full advantage of Xbox One’s seamless blend of high-quality visuals and rich interactive storytelling features, connecting the games and the series in innovative new ways.
“In science fiction, we’re always searching for new frontiers. We’re drawn to the unknown,” said Scott. “With Halo: Nightfall, we’re pioneering a new medium in terms of interactive storytelling on Xbox. It’s going to be fun for long-time fans to see how the worlds come together with an ambition to attract new fans along the way with what we’ve created.
Halo: Nightfall is included as part of the Halo: The Master Chief Collection and will be accessible digitally on Xbox Live beginning on November 11, 2014.
Kingdom Hearts HD 2.5 ReMix ~ Free upgrade to limited edition with pre-order
Kingdom Hearts HD 2.5 ReMix Pre-order Incentives Announced
For the devoted followers of the Kingdom Hearts series, Square Enix today announced the Limited Edition for Kingdom Hearts HD 2.5 ReMIX. Fans that pre-order the Standard Edition of the game at participating retailers will also receive a free upgrade to the Limited Edition (while supplies last), which includes the exclusive Disney collectible pin featuring Sora and Mickey Mouse.
Kingdom Hearts HD 2.5 ReMIX will be available for North America on December 2nd, 2014 for the PlayStation 3 computer entertainment system, and will be priced at $39.99.
Halo: Nightfall images featuring Mike Colter as Agent Locke
Halo: Nightfall exclusive image featuring Mike Colter as Agent Locke
We are excited to announce that Mike Colter, best known for his role in CBS’s critically acclaimed drama “The Good Wife,” will star in Halo: Nightfall as Agent Jameson Locke.
Halo: Nightfall is a live-action digital series that introduces Jameson Locke, a pivotal new character in the Halo universe, who plays a key role in Halo 5: Guardians. Taking place between the events of Halo 4 and Halo 5: Guardians, this is an origin story that will lend insight and understanding into the character he becomes in Halo 5: Guardians.
Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, and director Sergio Mimica-Gezzan, Halo: Nightfall will take full advantage of Xbox One’s seamless blend of high-quality visuals and storytelling and rich interactivity, connecting the games and the series in innovative new ways.
We’ll have more details to share at the SDCC panel on Thursday, July 24. Until then, check out the exclusive image above, and take a gander at these photos below of Mike Colter as Jameson Locke in Halo: Nightfall.
Read the full Mike Colter Q & A on Variety
Amy Hennig joins Visceral Games as Creative Director on Star Wars project
Amy Hennig Joins Visceral Games
I couldn’t be more excited to welcome Amy Hennig to our team at Visceral Games and EA as Creative Director on our Star Wars project.
Amy has long been recognized as one of our industry’s top visionaries, and is coming off an amazing run as the Writer and Creative Director of the Uncharted franchise. But her contributions go beyond the games she helped create at Naughty Dog and at Crystal Dynamics, where we worked together many years ago. As both a colleague and friend, I’ve always admired her approach to creative development – focusing on nailing down the soul of a game first, and then making sure the writing, the gameplay, the design and the art comes together to form a unified, interactive experience for the player. This fits in perfectly with what we’re trying to do here at Visceral and Amy’s going to help us continue in our pursuit to make the most thrilling, immersive games in the world.
Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let’s face it, we weren’t the only ones knocking at her door) was Star Wars. Amy’s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team.
So welcome, Amy! This is a great day for our team at Visceral Games and EA.
SOMA ‘Lambda’ trailer reveals underwater setting
New SOMA trailer dives deep into the darkness
It’s time to reveal a secret about our upcoming horror game, SOMA! So, before reading any further, take a look at our new trailer above.
That’s right, our next game will be set deep below the water’s surface – at the bottom of the sea. It was a decision which came very swiftly; Jens (co-founder of Frictional Games) and I sort of decided it on a whim during a meet-up. But it’s something that had been brewing inside us for a long time. Most of our earth is covered in ocean, and yet it’s something that we know very little about. It is an incredibly hostile environment filled with strange creatures, and it is right on our door step.
Most of the ocean is devoid of sunlight and inhospitable to us. The differences in pressure between the surface and even a modest depth of 100 meters is enough to turn a human into mush. That pressure, that depth, is nothing compared to the true ocean deeps. And as if this isn’t enough, the creatures living there seem like they’re from another world. Gigantic squid, luminescent fish and creatures that are all mouths and teeth are only the start. If you dive down any distance you enter into a realm of monsters.
The ocean is an alien world, and we’ve only scratched the surface. We feel it’s the perfect place to explore in a horror game.
When SOMA is released on PS4 in 2015, we invite you to take a deep breath and follow us down into the darkness.